Grid Guide: Understanding Platform Mechanics
Note: Grid systems are under heavy development. All features subject to change except the core RED/GREEN/SAFE platform layout.
Core Grid Architecture
Platform Types
The grid consists of different platform types:
- RED Platforms: Predict price DOWN
- GREEN Platforms: Predict price UP
- GOLD Platforms: Successfully claimed (owned by player)
- BURNED Platforms: Failed predictions (obstacles)
- SAFE Platforms: Grid perimeter (no predictions)
How it works: Grid size scales dynamically from 6x6 to 12x12+ based on player count. The perimeter is always SAFE zones. Interior follows a checkerboard pattern of RED/GREEN platforms.
Strategic impact: Your position determines your prediction. Platform ownership creates territory. Burned platforms block movement paths.
Movement & Spatial Rules
Basic Movement
- Move to adjacent platforms only (4 cardinal directions)
- No diagonal movement currently
- Cannot move through other players
- Cannot occupy same platform as another player
How it works: During MOVEMENT phase, click adjacent platform to move. Your new position becomes your prediction. Movement is atomic - either succeeds completely or fails.
Strategic impact: Central positions offer more options but higher risk. Edge positions are safer but limit flexibility. Crowded areas create movement puzzles.
Collision Resolution
When two players target the same platform:
- Higher rank player wins the position
- Lower rank player's movement fails
- Platform ownership determines priority
How it works: Rank-based priority ensures fair conflict resolution. System checks all movements simultaneously then resolves conflicts.
Strategic impact: Higher ranks gain positioning advantage. Target alternatives when competing with higher-ranked players.
Safe Zones & Spawn System
Safe Zone Mechanics
Perimeter platforms with special rules:
- No predictions possible
- No lives lost for inactivity
- No GP earned
- Serve as spawn points
How it works: Dark outlined edge platforms. Always accessible for movement. Protect players from elimination but offer no rewards.
Strategic impact: Retreat to safety when surrounded. Use as staging areas between aggressive plays. Balance safety with opportunity cost.
Spawn Distribution
Dynamic spawn assignment:
- Edge midpoints (priority 1)
- Corners (priority 2)
- Edge quarters (priority 3)
- Any available safe zone (fallback)
How it works: New players spawn at predetermined safe zone positions. Each player gets unique spawn they can return to if stuck.
Strategic impact: Spawn position affects early game options. Edge spawns offer quick center access. Corner spawns provide defensive positions.
Chip Effects on Grid
ATTACK Chip
- Targets enemy GOLD platforms
- Reverts to original RED/GREEN
- Blocked by GUARD protection
- Range limited by movement range
How it works: Select enemy GOLD within range. If prediction correct and unguarded, platform loses GOLD status. Owner's territory shrinks.
Strategic impact: Disrupt jackpot attempts. Break enemy territory. Force opponents to rebuild.
GUARD Chip
- Protects GOLD platforms
- Persists until wrong prediction
- Blocks all ATTACK attempts
- Territory auto-protection at 5+ connections
How it works: Apply to your GOLD platform. Creates persistent shield. Automatically protects territory when you achieve large connections.
Strategic impact: Secure key jackpot platforms. Protect territory cores. Build unbreakable positions.
RESTORE Chip
- Converts BURNED to neutral
- Reopens movement paths
- Creates new opportunities
- Range based on rank
How it works: Target any BURNED platform within range. Returns it to original RED/GREEN state. Anyone can claim restored platform.
Strategic impact: Unblock critical paths. Access isolated areas. Enable surprise flanking maneuvers.
Territory & Connections
Platform Ownership
When eliminated, player's platforms:
- GOLD platforms - Available immediately
- Can be claimed by any player
- BURNED platforms - Remain as obstacles
How it works: Elimination instantly releases all GOLD territory. Other players can expand into freed space. Creates territory rush moments.
Strategic impact: Target weak players for territory grabs. Position near struggling players. Time eliminations for maximum gain.
Connection System
Adjacent GOLD platforms form connections:
- Horizontal, vertical, or diagonal
- 3+ connection: Bonus GP
- 5+ connection: Auto-protection radius
- 7+ connection: Jackpot trigger
How it works: System continuously calculates largest connected component. Connections must be uninterrupted by enemy or burned platforms.
Strategic impact: Build multiple potential paths. Protect connection joints. Recognize jackpot threats early.
Advanced Systems (In Development)
Fog of War
Rank-based viewport scaling:
- Rank 0-2: 6x6 view
- Rank 3-4: 9x9 view
- Rank 5-6: 12x12 view
- Toggle between views
How it works: Higher ranks see more of the grid. Information advantage grows with success. Can zoom out for strategy, zoom in for tactics.
Strategic impact: Early ranks play locally. Higher ranks gain strategic overview. Information asymmetry creates advantages.
King of the Hill
Special center platform mechanics:
- Market logo at grid center
- Surrounding platforms worth bonus GP
- Creates hot zones for control
- Periodic bonus events
How it works: Center platform becomes high-value target. Controlling surrounding area grants GP multipliers. Contest shifts focus to center.
Strategic impact: Risk/reward for center control. Defensive positions around edges. Timing pushes for center bonuses.
Path System
Click-to-move navigation:
- Set multi-step paths
- Execute at movement speed
- Cancel on obstacles
- Speed based on progression
How it works: Click distant platform to auto-path. System calculates shortest route. Executes steps at tick rate. Blocked paths cancel entirely.
Strategic impact: Plan complex movements. React faster to opportunities. Set and forget navigation.
Grid Scaling
Dynamic Expansion
Grid grows with player count:
- 6x6: 2-10 players
- 9x9: 11-25 players
- 12x12: 26-50 players
- 15x15: 51-100 players
How it works: Server monitors player count and expands grid at thresholds. New platforms spawn at edges. Maintains RED/GREEN pattern.
Strategic impact: Early players claim center. Late joiners work from edges. Territory value shifts with expansion.
Room Capacity
Maximum players per instance:
- Current: 100 players
- Multiple rooms per preset
- Queue system for popular rooms
- Automatic load balancing
How it works: When room fills, new instance created. Players can choose specific instances or auto-join. Popular rooms may have queues.
Strategic impact: Choose empty rooms for easier games. Join full rooms for maximum competition. Instance selection affects difficulty.
Respawn Mechanics
Stuck Detection
When player cannot move:
- All adjacent platforms occupied/burned
- No valid prediction platforms
- Automatic respawn triggers
- Return to spawn point
How it works: System detects when player has zero valid moves. Automatically teleports to original spawn position. Clears any pending paths.
Strategic impact: Can intentionally get stuck to escape. Opponents can trap you to force respawn. Spawn camping becomes tactical.
Burned Platform Reset (Testing)
Potential mechanics:
- Reset after 10 rounds
- Reset when owner eliminated
- Manual reset with special item
- Permanent for match duration
How it works: Testing various reset timers for burned platforms. Balances permanent consequences with gameplay flow.
Strategic impact: Temporary burns encourage aggressive play. Permanent burns require careful planning. Reset timing affects strategy.
Remember: Grid mechanics create emergent gameplay. Master positioning before focusing on predictions. Control territory to control the game.